Sunday, 28 April 2013

Purpose

i'm writing this blog as part of my college course for developing computer games. my aim is to create a basic story that can later be turned into a script. i have specific criteria that i aim to meet covering components employed, characterisation,plot devices and narrative flow.

as i have stated before i will be basing my story upon the Metroid franchise, particually Super Metroid.
i recognise that Metroid and all of the characters i use are the intellectual property of Nintendo and have been used for academic purposes only.

the main reason that i have chosen to use Metroid as the basis for my story is that although the game has a set and structured storyline, there is little to no actual dialogue which makes it very flexible when it comes to changing story elements and very simple to create a script for, which i will be doing as the next unit in my course.

now the the main target audience for my story would be sixteen to eighteen year-olds, though as Metroid is a slightly older franchise it may appeal to a slightly older audience as well.

Friday, 26 April 2013

Main Character

The main protagonist pf my story will be Samus Aran, an intergalactic bounty hunter of much renown. upon leaving a larval Metroid (a creature capable of consuming vast amounts of energy) with trusted scientists on the Ceres space colony.

shortly after leaving, Samus receives a distress call from the station, indicating that something has gone amiss. as it transpires the station has been attacked by the tyrannical space pirates, who seek to use the Metroid's biology to further their own ends and take control of the galaxy.


Hello. this is a blog detailing my developments of a story that i will be creating for my college Games design. i have decided to base my story in Nintendo's Metroid universe. i will regularly update my blog with any developments.